Pulse SC2 Pulse

Status

The estimated refresh time is a pessimistic estimate, some data may be updated faster.

Match history is updated every 2 hours

Last updated 2024-07-27T03:12:00.655579Z(PT1M59.133362918S)

Region Health RPH used RPH RPS Flags Estimated refresh duration
NA 98.48% 6.59% 35,950.00 7.40 operational PT4M30.032874S
EU 82.90% 6.17% 35,950.00 7.40 partial PT4M30.032874S
KR 76.49% 4.20% 35,950.00 7.40 partial PT4M30.032874S
operational
Fully operational.
partial
No BattleTags, league tiers, and clan names. Simplified races in team formats.
redirected
May be slower in some cases. Arbitrary data may be missing.
prioritized
1v1 [GOLD, PLATINUM, DIAMOND, MASTER, GRANDMASTER] are prioritized. {LOTV_2V2=[DIAMOND, MASTER, GRANDMASTER], LOTV_3V3=[MASTER, GRANDMASTER], LOTV_4V4=[MASTER, GRANDMASTER], LOTV_ARCHON=[MASTER, GRANDMASTER]} are updated 2.33 times slower. Other data is updated 7 times slower.
prioritized_x2
1v1 [DIAMOND, MASTER, GRANDMASTER] are prioritized. 1v1 PLATINUM is updated 4.33 times slower. {LOTV_2V2=[DIAMOND, MASTER, GRANDMASTER], LOTV_3V3=[MASTER, GRANDMASTER], LOTV_4V4=[MASTER, GRANDMASTER], LOTV_ARCHON=[MASTER, GRANDMASTER]} are updated 6.5 times slower. Other data is updated 13 times slower.
web
Much slower.

Misc

High definition MMR history limits; 1v1: 1460 days, teams: 1460 days

Approximate stats: 2,440,221 players, 279,270,172 team snapshots, 6,025,202 recent(~30 days) matches

1.60.0.6-SNAPSHOT