Pulse SC2 Pulse

Status

The estimated refresh time is a pessimistic estimate, some data may be updated faster.

Match history is updated every 2 hours

Last updated 2026-02-03T02:20:35.287039Z(PT4M43.212117996S)

Region Health RPH used RPH RPS Flags Estimated refresh duration
NA 98.45% 14.80% 35,950.00 7.80 operational PT5M0.007215S
EU 98.22% 12.21% 35,950.00 7.80 operational PT5M0.007215S
KR 96.81% 4.69% 35,950.00 7.80 operational PT5M0.007215S
operational
Fully operational.
partial
No BattleTags, league tiers, and clan names. Simplified races in team formats.
redirected
May be slower in some cases. Arbitrary data may be missing.
prioritized
1v1 [GOLD, PLATINUM, DIAMOND, MASTER, GRANDMASTER] are prioritized. {LOTV_2V2=[DIAMOND, MASTER, GRANDMASTER], LOTV_3V3=[MASTER, GRANDMASTER], LOTV_4V4=[MASTER, GRANDMASTER], LOTV_ARCHON=[MASTER, GRANDMASTER]} are updated 2.33 times slower. Other data is updated 7 times slower.
prioritized_x2
1v1 [DIAMOND, MASTER, GRANDMASTER] are prioritized. 1v1 PLATINUM is updated 4.33 times slower. {LOTV_2V2=[DIAMOND, MASTER, GRANDMASTER], LOTV_3V3=[MASTER, GRANDMASTER], LOTV_4V4=[MASTER, GRANDMASTER], LOTV_ARCHON=[MASTER, GRANDMASTER]} are updated 6.5 times slower. Other data is updated 13 times slower.
web
Much slower.

Misc

High definition MMR history limits; 1v1: 1825 days, teams: 1825 days

Approximate stats: 2,561,646 players, 372,286,368 team snapshots, 4,288,465 recent(~30 days) matches

2.0.0.8